The world, the people and the cultures represented in the game should have a very believable presence. The rules and mechanisms in place, will help make this possible.

The actions of every participant will enhance the environment for each other.

Your safety is more important than the Game

You are ultimately responsible for your own mental and physical safety.
Blackpowder & Bloodlines provides you with a number of tools you can use to keep yourself safe. You should try to use these provided tools to keep yourself and others safe.

Pausing or halting the game for safety reasons does not compromise it.

At the highest level, you should;

  • Act as your character would act
  • React appropriately
  • Dress as your character would dress
  • Have the possessions your character would have
  • Follow the guiding principles.
Guiding Principles for Playing

Playing is winning

Simply playing the game is winning. Your goal as a player should be to seek out interesting situations and make important choices. Follow the rules, for not doing so is refusing to play the game and therefore not winning.

You are not the only Player

You are one individual in a group. You are an important individual, but so is everyone else. Before you act, give a thought to the unhappiness of other players (not characters!) and let that thought guide you. If everyone strives to make the experience good for everyone, then our game will be great.

Your Character has a Name and is Interesting

This game is designed to be highly immersive. That means the characters (including yours!) in Osterheim should not be 1-dimensional caricatures but as real and believable as possible.
You can contribute to this in a number of ways, for example, always begin a conversation by addressing the character, not the player; trying to enhance the environment and culture with your actions, and not keeping secrets – for a story that only one person knows does not exist in the game.

Let’s make Osterheim believable

Blackpowder & Bloodlines has an abstracted and theatrical nature and so “realism” is outside the scope of the game. Instead, strive for “believable”. This is a fragile thing and so you should try to suspend your disbelief in order to aid others in the construction of a believable environment and game.

The Death of your Character is an important part of your Character’s story

Your character may die. The best stories have a beginning, a middle, and an end. If the end of your character’s story comes, try to celebrate that part of their story.

Trust your GM

You may not understand your GMs’ decisions, but please try to accept them.
Your GMs have a very different point-of-view from you (and have quite a number of constraints on their actions) and are trying their best to make the game as good as possible for everyone (which includes you!).

You are an Adult Player playing an Adult game.

Blackpowder & Bloodlines creates a sandbox designed to examine some very sensitive topics (prejudice, colonialism, etc.). This is also an 18+ game and we all need to recognise the need to act like an adult for this safe sandbox to exist.
Try to separate the emotions you may have for a particular participant (player, crew or GM) and that participant’s character (including your own!). If you find this hard and experience bleed between the two, you should find an appropriate time to discuss this with the participant or take your concerns to a GM.

Mechanics Overview

Within the game, there are five areas of the game governed by “hard”, mechanical rules.
These rules may be different based on your faction, religion or profession. So it is important to at least understand what rules are applicable to your character.


Representing important resources:

  • Blackpowder Tokens, represented by blackpowder horns, are required to use blackpowder weapons.
  • Food Tokens, represented by bread props, allow survival between events
  • Wealth Tokens, represented by a pouch of coins, represents a large amount of money, and can be spent.
  • Medicine Tokens, represented by medicine pouches, let you treat an injury or save someone from dying.
  • Blood Tokens, represented by blood props applied to the face, provide moments of incredible power
  • Poison Tokens, represented by stickers, poison people.
  • Faith Tokens, represented by a symbol of the character’s religion, are shown in ceremonies, performed by Religious Leaders, to gain the assistance of God Herself or the Hundred Gods.
  • Influence Tokens, represented by a wax sealed document, let you take part in shaping the politics of the old world.
  • Trade Goods Tokens, represented by various objects, can be turned into other Tokens by Crafters.
  • Followers of The Hundred Gods must only use single syllable words, in the presence of those who do not follow The Hundred Gods.
  • Followers of The Holy Patronic Church of Sollun must Not Worship Any Other God and must Not Kill. To do so will anger God Herself.
  • Followers of the Matrial Orthodox Church of Sollun must Worship Only God Herself and must Preserve Life. Not to do so will anger God Herself.
  • Excommunicated members of a Sollunian church are still bound by the laws of that church, as these laws come from God Herself and not mortal priests.
  • Sollunian unitarian heretics believe that there is no difference between the Matrial and Patronic doctrines. This fringe group of extremists is denounced as a cult and persecuted vigorously by both Sollunian churches.
Religious ceremonies

Ceremonies can be performed to worship and call upon the power of God Herself or any of The Hundred Gods.

Each person who attends the ceremony may contribute to the strength of the prayer, (though only those of the corresponding faith/denomination of the Religious Leaders will contribute positively).

If the strength of faith is strong enough the respective deity will act. If She/they are pleased it will be to the benefit of those in the congregation.

Professional abilities

Determined by a character’s profession:

  • Crafters can transform or exchange Trade Goods into different Trade Goods and other Tokens.
  • Fighters can use their off-hand in combat.
  • Healers can treat an injury or save someone from dying, quickly.
  • Religious Leaders can lead ceremonies.
  • Politicians may propose Issues for the Gazette.
  • Explorers can discover hidden resources and secrets in the New World

Uruk Abilities

Only available to characters’ native to Aksh

  • Uruk of the Get of Urbara do not require a Food Token to survive through winter.
  • Uruk of the Brood of Lulli begin each game with an additional Wealth Token.
  • Once per game, Nadjal-du Uruk may make a sacrificial prayer in the Holy Ground to the Hundred Gods for a small boon.
  • Once per game, Uruk of the Namesh Clan may treat a Mortal Injury as an Injury received to a limb.
Physical conflict

Weapons in Blackpowder & Bloodlines are represented by standard LARP weaponry, including foam melee weapons and bandguns.

Characters without the Fighter profession must keep one hand free at all times when they are fighting. Any strike to an unarmoured location or any strike from a blackpowder weapon will Injure you.

A strike from a blackpowder weapon to a shield counts as an Injuring strike to the limb holding the shield.
When Injured you must immediately fall to the ground and cannot take any significant actions.

If you were Injured on a limb, after 30 seconds you may regain your senses and you can hobble away, but you cannot carry any weapons or fight.

Injuries to the torso are Mortal Injuries and are deadly without treatment. They must receive treatment before any significant actions are possible.

To kill a character who has a Mortal Injury, you must not be holding a weapon, be close enough to your target to whisper to them, look them in the eye and say:

I want you to die

They must not be currently receiving treatment at this time.

To recover from Injury you need to be treated by a character with a Medicine Token.

This will take 10 minutes for an Injury or 30 minutes for a Mortal Injury unless you are treated by a Doctor.