We value the emotional wellbeing and safety of our participants first and foremost. Your safety comes before the game.

We expect participants to be responsible and respectful to others.

Within this game, we can examine some very sensitive topics. But we still expect you to be responsible and respectful of others.

In character (IC) and out of character (OOC)

If you are In Character (IC), you are pretending to be someone else (your character), rather than being yourself. Out of Character (OOC) is a term used when a person wants to step outside of their character in order to speak or act as themselves.


Sometimes our thoughts and feelings are influenced by those of our character, or vice versa. This effect is called bleed.

A classic example of bleed is when a player’s affection for another player carries over into the game or influences a character’s perception of the other’s character.

If you feel the effects of bleed, remember, it is okay to take a step back and fall OOC for a moment. If you need to talk to someone about a particularly bad bleed, reach out to a GM or look for an OOC area where you can regain your mental fortitude.

Codes, toolboxes and behaviours

We encourage you to read the rules to discover what the GMs deem as inappropriate behaviour.

Immersive Roleplaying

Blackpowder & Bloodlines is a deeply immersive game that explores serious, sensitive issues. To facilitate this experience, we expect everyone to respect each other and respect the implicit social contract to create an environment of trust within which we are free and comfortable to explore this game and these themes. We also expect all participants to abide by the explicit rules as set out in this document. You must read this section carefully and use common sense in its application.

In Character (IC) vs. Out of Character (OOC)

If you are In Character (IC), you are pretending to be someone else (your character), rather than being yourself. Out of Character (OOC) is a term used when a person wants to step outside of their character in order to speak or act as themselves.

Game Masters (GMs)

The GMs are to be considered the organisers of the event, group wardens in cases of environmental emergency and first aid officers for medical/mental health/individual emergencies. Listen to them and their instructions. All interactions you have with a GM are automatically OOC.
Please discuss any and all concerns with a GM.
You are always welcome to come to or ask for a GM for any reason. If you do not feel comfortable discussing something with one of our GMs you can ask to speak to another and we will be happy to accommodate you.

In-game themes

The organisers of Blackpowder & Bloodlines find many of the themes found in the game abhorrent. Because of this, we are deliberately exploring them in the hopes of learning more about ourselves in a safe environment. We encourage you to take a similar attitude.
This game will be exploring the following themes:

  • Nationally-based racism
  • Classism
  • Religion and faith
  • Politics
  • Privilege
  • Colonialism

Certain themes are beyond the scope of the game and as such we both ask that you refrain from touching on them in game and assure you that we will not raise them in the game.

We will not be exploring;

  • Slavery
  • Sexuality and gender
  • Children
  • Sexual content in general
  • In particular, non-consensual sexual encounters or sexual violence
  • Cannibalism
  • This includes Sollunian-Uruk cannibalism
  • The physical attributes of your fellow participants
  • Do not harass anyone.
  • Do not mess with anyone else’s stuff.
  • Do not get drunk.
  • Do not use or distribute illegal substances.
  • Treat everyone with respect OOC.
  • You must be 18 years or older to attend.
  • Speak to a GM if you think anyone is in breach of these rules.
Consequences for breaking rules

We will take whatever action we feel is necessary for the safety and emotional wellbeing of the participants in our game. The following list is a guideline of the measures Organisers are likely to take.

  • Verbal Warning - taken aside by a GM who will discuss the issue briefly Official Warning - outside of a play zone discussion with at least two GMs present
  • Must Avoid - you may be told you must avoid a certain person, and you must do so both IC and OOC as much as possible. We understand this can be difficult, but we are all mature adults and can act within reason. This decision can come from another player or the GM team, it always affects both people involved.
  • Ban or Expulsion from the current event
  • Ban from all future Blackpowder & Bloodlines events
  • Blacklist - ban from all Blackpowder & Bloodlines events as well as events we are associated with. If other clubs in the community wish to know who is on our blacklist we will inform them. This level of action will often be paired with legal action.
Emergency Procedure - Code red

In the case of an emergency of any kind, it is vitally important to make sure it is very clear very quickly to everyone that it is a real, Out of Character, emergency and not an in-game emergency.
The Code Red call indicates that you should immediately drop character and deal with the real Out of Character issue that has arisen. Consider this phrase to be an alarm, in a sense.
In the case of a Medical or individual emergency: Call Code Red, try to make sure one person remains with the person in need (and standing if everyone else is taking a knee), inform a GM.
In the case of an environmental: Call Code Red, inform a GM, act responsibly.

The player tool box

The following is a list of tools including code words, hand gestures and additional rules that can be used to insure the safety and emotional wellbeing of our participants.


Timeout is used when there is something important and Out of Character that needs to be discussed. Do not hesitate to call a Timeout, it’s not a big deal. If you are unsure if a situation might be dangerous call a timeout. This is a fairly localized call, make sure the people in your scene/immediate area are aware of it but you don’t have to shout it from the rooftops. Once you’re done dealing with issue call “Time In” and continue to play.


Saying “OK?” or using this hand gesture can be used to quickly check in with other participants in a scene, for any reason. If anyone in the scene (including the person asking) does not respond with a Thumbs Up gesture or tell you they are ok, treat it as though it’s a Timeout. You can quickly check in with them, but avoid asking “What’s wrong?” as they may not feel comfortable discussing it. Better questions are “Would you like a GM?”, “Would you like to go to an OOC area?”, “Do you need assistance?” or “Are you hurt?” They do not need to tell you why they are not OK.

Thumbs up

You can signal Thumbs Up when asks “OK?” or proactively if you think it may be unclear. If signaling when asked, you can also tell them you’re OK. When the Thumbs Up is given it’s a sign that it’s OK to continue with the scene as is. Be sure to check that everyone in the scene has given the Thumbs Up.

Middle Wavy Hand

You can signal Middle Wavy Hand if you are unsure when asked if you are “OK?” or proactively if you would like to recalibrate the situation. Treat this as a Timeout.

Thumbs Down

You can signal Thumbs Down when asks “OK?” or proactively if you need a break or would like to recalibrate the situation. Treat this as a Timeout.

Half moose

You can use this gesture to state something simple and quick OOC when necessary or useful. Your words will be considered OOC, but your character is still in play.

Game Calibration

Participants are encouraged to use one of the above techniques (Timeout, OK?, Thumbs Up, Middle Wavy Hand, Thumbs Down, & Half Moose) to temporarily step out of the game whenever they feel to discuss with the other participants and re-calibrate the scene in some way. Some examples would be to move away from a sensitive topic, to move to a safer physical location or to outline some boundaries. If there is any disagreement or if you would like assistance, find a GM.

Must Avoid

You can ask for a Must Avoid action for another participant of the game at any point. This will apply to both you and the person you are asking to avoid. You are expected to attempt to avoid the other person as much as possible IC and OOC. GMs may also apply Must Avoid policies between two or more participants if we feel it will benefit the game.